Handbook
Glossary
raytrace-game ( -- )
Vocabulary
gpu
.
demos
.
raytrace
Inputs
None
Outputs
None
Definition
USING:
game.worlds
kernel
ui
;
IN:
gpu.demos.raytrace
:
raytrace-game
( -- )
[
f
T{
game-attributes
{
world-class
raytrace-world
}
{
grab-input?
t
}
{
title
"Raytracing"
}
{
pref-dim
{
1024 768
}
}
{
tick-interval-nanos 16666666
}
{
use-game-input?
t
}
{
use-audio-engine?
t
}
}
clone
open-window
]
with-ui
;