Handbook
Glossary
keyboard-input ( world -- movement/f face/f )
Vocabulary
papier
Inputs
world
an
object
Outputs
movement/f
an
object
face/f
an
object
Definition
USING:
accessors
assocs
combinators
kernel
math
math.vectors
math.vectors.simd
sets
;
IN:
papier
::
keyboard-input
( world -- movement/f face/f )
world
[
held-keys>>
]
[
pending-keys>>
]
bi
union
:>
keys world
{
}
>>pending-keys
drop
keys
{
"left"
"a"
}
{
"right"
"d"
}
key-axis
:>
x keys
{
"up"
"w"
}
{
"down"
"s"
}
key-axis
:>
z x
zero?
z
zero?
and
[
f
f
]
[
x 0 z 0
float-4-boa
normalize
move-rate
v*n
{
{
[
x 0
<
]
[
float-4{
0.0 0.0 1.0 0.0
}
]
}
{
[
x 0
>
]
[
float-4{
1.0 0.0 0.0 0.0
}
]
}
[
world
slabs-by-name>>
"marco"
swap
at
orient>>
]
}
cond
]
if
;