Handbook
Glossary
handle-input ( world -- )
Vocabulary
opengl
.
demos
.
compute
Inputs
world
an
object
Outputs
None
Definition
USING:
accessors
game.input
game.input.scancodes
kernel
sequences
ui
;
IN:
opengl.demos.compute
::
handle-input
( world -- )
read-keyboard
keys>>
:>
keys
key-escape
keys
nth
[
world
close-window
]
when
;