Handbook
Glossary
forward-vector ( player -- v )
Vocabulary
terrain
Inputs
player
an
object
Outputs
v
an
object
Definition
USING:
accessors
math.vectors
math.vectors.simd
;
IN:
terrain
:
forward-vector
( player -- v )
yaw>>
0.0
float-4{
0.0 0.0 0.000030517578125 1.0
}
vneg
eye-rotate
;
inline