Handbook
Glossary
dim<< ( value object -- )
Vocabulary
accessors
Inputs
value
an
object
object
an
object
Outputs
None
Definition
IN:
accessors
GENERIC:
dim<<
( value object -- )
Methods
USING:
accessors
cuda.ptx
kernel
slots
slots.private
;
M:
.maxntid
dim<<
[
dup
dim?
[
\
dim
bad-slot-value
]
unless
]
dip
2
set-slot
;
inline
USING:
accessors
generic
kernel
ui.gadgets
ui.gadgets.private
;
M:
gadget
dim<<
2dup
dim>>
=
[
2drop
]
[
[
nip
]
[
M\
gadget
dim<<
(call-next-method)
]
2bi
dim-changed
]
if
;
USING:
accessors
graphviz.attributes
slots.private
;
M:
graph-attributes
dim<<
17
set-slot
;
inline
USING:
accessors
grid-meshes
slots.private
;
M:
grid-mesh
dim<<
2
set-slot
;
inline
USING:
accessors
images
slots.private
;
M:
image
dim<<
2
set-slot
;
inline
USING:
accessors
core-text
slots.private
;
M:
line
dim<<
10
set-slot
;
inline
USING:
accessors
cuda.ptx
kernel
slots
slots.private
;
M:
ptx-variable
dim<<
[
dup
dim?
[
\
dim
bad-slot-value
]
unless
]
dip
9
set-slot
;
inline
USING:
accessors
math.rectangles
slots.private
;
M:
rect
dim<<
3
set-slot
;
inline
USING:
accessors
opengl.textures.private
slots.private
;
M:
single-texture
dim<<
5
set-slot
;
inline
USING:
accessors
generic
kernel
ui.gadgets.worlds
;
M:
world
dim<<
[
M\
world
dim<<
(call-next-method)
]
[
dup
active?>>
[
dup
handle>>
[
[
set-gl-context
]
[
resize-world
]
bi
]
[
drop
]
if
]
[
drop
]
if
]
bi
;