Handbook
Glossary
debug-shapes-program ( -- value )
Vocabulary
game.debug.private
Inputs
None
Outputs
value
an
object
Definition
USING:
gpu.shaders
;
IN:
game.debug.private
CONSTANT:
debug-shapes-program
T{
program
{
name
debug-shapes-program
}
{
line 44
}
{
shaders
{
T{
shader
{
name
debug-shapes-vertex-shader
}
{
line 16
}
{
source
"uniform mat4 u_mvp_matrix;\nattribute vec3 a_position;\nattri..."
}
}
T{
shader
{
name
debug-shapes-fragment-shader
}
{
kind
fragment-shader
}
{
line 29
}
{
source
"varying vec3 v_color;\nvoid main()\n{\n gl_FragColor = vec4(v..."
}
}
}
}
{
vertex-formats
{
debug-shapes-vertex-format
}
}
}
inline