cpShape


Vocabulary
chipmunk.ffi

Definition


STRUCT: cpShape
{ klass cpShapeClass* } { body cpBody* } {
bb cpBB initial:
S{ cpBB { l 0.0 } { b 0.0 } { r 0.0 } { t 0.0 } }
} { sensor int initial: 0 } { e cpFloat initial: 0.0 }
{ u cpFloat initial: 0.0 } {
surface_v cpVect initial:
S{ cpVect { x 0.0 } { y 0.0 } }
} { data cpDataPointer }
{ collision_type cpCollisionType initial: 0 }
{ group cpGroup initial: 0 } { layers cpLayers initial: 0 }
{ hashid cpHashValue initial: 0 } ;


Methods