Handbook
Glossary
bind-vertex-format ( program-instance buffer-ptr format -- )
Vocabulary
gpu
.
shaders
.
private
Inputs
program-instance
an
object
buffer-ptr
an
object
format
an
object
Outputs
None
Definition
IN:
gpu.shaders.private
GENERIC:
bind-vertex-format
( program-instance buffer-ptr format -- )
Methods
USING:
combinators
gpu.buffers
gpu.demos.bunny
gpu.shaders.private
kernel
;
M:
bunny-vertex
bind-vertex-format
drop
vertex-buffer
[
{
[
"vertex"
3 5126 0 32 0
(bind-float-vertex-attribute)
]
[
2drop
]
[
"normal"
3 5126 0 32 16
(bind-float-vertex-attribute)
]
[
2drop
]
}
2cleave
]
with-buffer-ptr
;
USING:
combinators
game.models.collada.private
gpu.buffers
gpu.shaders.private
kernel
;
M:
collada-vertex-format
bind-vertex-format
drop
vertex-buffer
[
{
[
"POSITION"
3 5126 0 32 0
(bind-float-vertex-attribute)
]
[
"NORMAL"
3 5126 0 32 12
(bind-float-vertex-attribute)
]
[
"TEXCOORD"
2 5126 0 32 24
(bind-float-vertex-attribute)
]
}
2cleave
]
with-buffer-ptr
;
USING:
combinators
game.debug.private
gpu.buffers
gpu.shaders.private
kernel
;
M:
debug-shapes-vertex-format
bind-vertex-format
drop
vertex-buffer
[
{
[
"a_position"
3 5126 0 24 0
(bind-float-vertex-attribute)
]
[
"a_color"
3 5126 0 24 12
(bind-float-vertex-attribute)
]
}
2cleave
]
with-buffer-ptr
;
USING:
combinators
game.debug.private
gpu.buffers
gpu.shaders.private
kernel
;
M:
debug-text-vertex-format
bind-vertex-format
drop
vertex-buffer
[
{
[
"a_position"
2 5126 0 16 0
(bind-float-vertex-attribute)
]
[
"a_texcoord"
2 5126 0 16 8
(bind-float-vertex-attribute)
]
}
2cleave
]
with-buffer-ptr
;
USING:
combinators
game.models.obj.private
gpu.buffers
gpu.shaders.private
kernel
;
M:
obj-vertex-format
bind-vertex-format
drop
vertex-buffer
[
{
[
"POSITION"
3 5126 0 32 0
(bind-float-vertex-attribute)
]
[
"TEXCOORD"
2 5126 0 32 12
(bind-float-vertex-attribute)
]
[
"NORMAL"
3 5126 0 32 20
(bind-float-vertex-attribute)
]
}
2cleave
]
with-buffer-ptr
;
USING:
combinators
gpu.buffers
gpu.shaders.private
kernel
papier.map
;
M:
papier-vertex
bind-vertex-format
drop
vertex-buffer
[
{
[
"vertex"
3 5126 0 48 0
(bind-float-vertex-attribute)
]
[
2drop
]
[
"texcoord"
2 5126 0 48 16
(bind-float-vertex-attribute)
]
[
2drop
]
[
"color"
4 5126 0 48 32
(bind-float-vertex-attribute)
]
}
2cleave
]
with-buffer-ptr
;
USING:
combinators
gpu.buffers
gpu.shaders.private
gpu.util
kernel
;
M:
window-vertex-format
bind-vertex-format
drop
vertex-buffer
[
{
[
"vertex"
2 5126 0 8 0
(bind-float-vertex-attribute)
]
}
2cleave
]
with-buffer-ptr
;
USING:
combinators
gml.viewer
gpu.buffers
gpu.shaders.private
kernel
;
M:
wire-vertex-format
bind-vertex-format
drop
vertex-buffer
[
{
[
"vertex"
3 5126 0 32 0
(bind-float-vertex-attribute)
]
[
2drop
]
[
"color"
4 5126 0 32 16
(bind-float-vertex-attribute)
]
}
2cleave
]
with-buffer-ptr
;