Handbook
Glossary
<player> ( -- player )
Vocabulary
terrain
Inputs
None
Outputs
player
an
object
Definition
USING:
accessors
kernel
math.vectors.simd
;
IN:
terrain
:
<player>
( -- player )
player
new
PLAYER-START-LOCATION
>>location
0.0
>>yaw
0.0
>>pitch
float-4{
0.0 0.0 0.0 1.0
}
>>velocity
VELOCITY-MODIFIER-NORMAL
>>velocity-modifier
;