Handbook
Glossary
player
Vocabulary
terrain
Definition
USING:
math
math.vectors.simd
;
IN:
terrain
TUPLE:
player
{
location
float-4
initial:
float-4{
0.0 0.0 0.0 0.0
}
}
{
yaw
float
initial:
0.0
}
{
pitch
float
initial:
0.0
}
{
velocity
float-4
initial:
float-4{
0.0 0.0 0.0 0.0
}
}
{
velocity-modifier
float-4
initial:
float-4{
0.0 0.0 0.0 0.0
}
}
reverse-time
;