player


Vocabulary
terrain

Definition


TUPLE: player
{ location float-4 initial: float-4{ 0.0 0.0 0.0 0.0 } }
{ yaw float initial: 0.0 } { pitch float initial: 0.0 }
{ velocity float-4 initial: float-4{ 0.0 0.0 0.0 0.0 } } {
velocity-modifier float-4 initial:
float-4{ 0.0 0.0 0.0 0.0 }
} reverse-time ;