Handbook
Glossary
<model-uniforms> ( world -- uniforms )
Vocabulary
model-viewer
Inputs
world
an
object
Outputs
uniforms
an
object
Definition
USING:
accessors
gpu.util.wasd
kernel
sequences
;
IN:
model-viewer
::
<model-uniforms>
( world -- uniforms )
world
model-state>>
[
textures>>
]
[
bumps>>
]
[
kas>>
]
tri
[|
texture bump ka |
world
wasd-mv-matrix
world
wasd-p-matrix
texture bump ka
{
0.5 0.5 0.5
}
world
location>>
model-uniforms
boa
]
3map
;