Word description Creates a new GLSL program object, attaches all the shader objects in the shaders sequence, and attempts to link them. The returned object can be checked for validity by check-gl-program or gl-program-ok?. Errors and warnings generated by the GLSL linker will be collected in the info log, available from gl-program-info-log.
When the program object and its attached shaders are no longer needed, it should be deleted using delete-gl-program.