Handbook
Glossary
ModelSkeleton
Vocabulary
raylib
Class description
Skeleton bone hierarchy used by
Model
for animation.
Fields
boneCount
int
Number of bones.
_bones
void
*
Bones information (skeleton).
bindPose
void
*
Bones base transformation (Transform[]).
Definition
USING:
alien.c-types
classes.struct
;
IN:
raylib
STRUCT:
ModelSkeleton
{
boneCount
int
initial:
0
}
{
_bones void*
}
{
bindPose void*
}
;
Methods
USING:
classes.struct
classes.struct.private
kernel
raylib
;
M:
ModelSkeleton
clone
clone-underlying
\
ModelSkeleton
memory>struct
;
inline
USING:
accessors
classes.struct
combinators.smart
raylib
;
M:
ModelSkeleton
struct-slot-values
{
[
boneCount>>
]
[
_bones>>
]
[
bindPose>>
]
}
cleave>array
;
inline