Handbook
Glossary
(bind-vertex-array) ( vertex-formats program-instance -- )
Vocabulary
gpu
.
shaders
.
private
Inputs
vertex-formats
an
object
program-instance
an
object
Outputs
None
Definition
USING:
kernel
sequences
;
IN:
gpu.shaders.private
:
(bind-vertex-array)
( vertex-formats program-instance -- )
[
swap
first2
bind-vertex-format
]
curry
each
;
inline