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Specifying vertices
Factor handbook
>
UI framework
>
Implementing new gadgets
>
Customizing gadget appearance
>
Implementing custom drawing logic
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OpenGL utility words
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OpenGL binding
Next:
OpenGL geometric primitives
glVertex2d
( x y -- )
glVertex2f
( x y -- )
glVertex2i
( x y -- )
glVertex2s
( x y -- )
glVertex3d
( x y z -- )
glVertex3f
( x y z -- )
glVertex3i
( x y z -- )
glVertex3s
( x y z -- )
glVertex4d
( x y z w -- )
glVertex4f
( x y z w -- )
glVertex4i
( x y z w -- )
glVertex4s
( x y z w -- )
glVertex2dv
( v -- )
glVertex2fv
( v -- )
glVertex2iv
( v -- )
glVertex2sv
( v -- )
glVertex3dv
( v -- )
glVertex3fv
( v -- )
glVertex3iv
( v -- )
glVertex3sv
( v -- )
glVertex4dv
( v -- )
glVertex4fv
( v -- )
glVertex4iv
( v -- )
glVertex4sv
( v -- )