Modeling transformations
Factor handbook > UI framework > Implementing new gadgets > Customizing gadget appearance > Implementing custom drawing logic > OpenGL utility words > OpenGL binding

Prev:OpenGL geometric primitives


glTranslatef ( x y z -- )

glTranslated ( x y z -- )

glRotatef ( angle x y z -- )

glRotated ( angle x y z -- )

glScalef ( x y z -- )

glScaled ( x y z -- )