Handbook
Glossary
Modeling transformations
Factor handbook
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UI framework
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Implementing new gadgets
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Customizing gadget appearance
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Implementing custom drawing logic
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OpenGL utility words
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OpenGL binding
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OpenGL geometric primitives
glTranslatef
( x y z -- )
glTranslated
( x y z -- )
glRotatef
( angle x y z -- )
glRotated
( angle x y z -- )
glScalef
( x y z -- )
glScaled
( x y z -- )