Handbook
Glossary
Shader objects
GPU-accelerated rendering
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Framebuffer objects
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Rendering
The
gpu
.
shaders
vocabulary supports defining, compiling, and linking
shader
s into
program
s that run on the GPU and control rendering.
GLSL-PROGRAM:
GLSL-SHADER:
GLSL-SHADER-FILE:
A program must be instantiated for each graphics context it is used in:
<program-instance>
( program: program -- instance: program-instance )
Program instances can be updated on the fly, allowing for interactive development of shaders:
refresh-program
( program: program -- )
Render data inside GPU
buffer
s is organized into
vertex-array
s for consumption by shader code:
vertex-array
<multi-vertex-array>
( vertex-formats program-instance -- vertex-array )
<vertex-array*>
( vertex-buffer program-instance format -- vertex-array )
<vertex-array>
( vertex-buffer program-instance -- vertex-array )
VERTEX-FORMAT: