The gpu.framebuffers vocabulary provides words for creating, allocating, and reading from framebuffer objects. Framebuffer objects are used as rendering targets; the system-framebuffer is supplied by the window system and contains the contents of the window on screen. User-created framebuffer objects can also be created to direct rendering output to offscreen textures or renderbuffers.
The image memory for a renderbuffer can be resized, or the full set of textures and renderbuffers attached to a framebuffer can be resized to the same dimensions together: