Handbook
Glossary
wait-game ( attributes -- game-world )
Vocabulary
game
.
worlds
Inputs
attributes
an
object
Outputs
game-world
an
object
Definition
USING:
accessors
concurrency.promises
kernel
ui
;
IN:
game.worlds
:
wait-game
( attributes -- game-world )
f
swap
open-window*
dup
promise>>
?promise
drop
;