Handbook
Glossary
u_text_map<< ( value object -- )
Vocabulary
accessors
Inputs
value
an
object
object
an
object
Outputs
None
Definition
IN:
accessors
GENERIC:
u_text_map<<
( value object -- )
Methods
USING:
accessors
game.debug.private
gpu.textures
kernel
slots
slots.private
;
M:
debug-text-uniforms
u_text_map<<
[
dup
texture?
[
\
texture
bad-slot-value
]
unless
]
dip
2
set-slot
;
inline