Handbook
Glossary
u_text_map>> ( object -- value )
Vocabulary
accessors
Inputs
object
an
object
Outputs
value
an
object
Definition
IN:
accessors
GENERIC:
u_text_map>>
( object -- value )
Methods
USING:
accessors
game.debug.private
gpu.textures
kernel.private
slots.private
;
M:
debug-text-uniforms
u_text_map>>
2
slot
{
texture
}
declare
;
inline