Handbook
Glossary
tick-player ( world player -- )
Vocabulary
terrain
Inputs
world
an
object
player
an
object
Outputs
None
Definition
USING:
accessors
kernel
;
IN:
terrain
:
tick-player
( world player -- )
dup
reverse-time>>
[
tick-player-reverse
]
[
tick-player-forward
]
if
;