Handbook
Glossary
sharp-v ( edge: b-edge sharp?: boolean -- )
Vocabulary
euler
.
operators
Inputs
edge
a
b-edge
sharp?
a
boolean
Outputs
None
Definition
USING:
game.models.half-edge
kernel
typed
;
IN:
euler.operators
TYPED:
sharp-v
( edge: b-edge sharp?: boolean -- )
[
sharp-e
]
curry
each-vertex-edge
;