Handbook
Glossary
obj-program ( -- value )
Vocabulary
model-viewer
Inputs
None
Outputs
value
an
object
Definition
USING:
gpu.shaders
;
IN:
model-viewer
CONSTANT:
obj-program
T{
program
{
name
obj-program
}
{
line 60
}
{
shaders
{
T{
shader
{
name
obj-vertex-shader
}
{
line 14
}
{
source
"uniform mat4 mv_matrix;\nuniform mat4 p_matrix;\n\nattribute vec..."
}
}
T{
shader
{
name
obj-fragment-shader
}
{
kind
fragment-shader
}
{
line 36
}
{
source
"uniform mat4 mv_matrix, p_matrix;\nuniform sampler2D map_Ka;\nu..."
}
}
}
}
}
inline