material


Vocabulary
game.models.obj.private

Class description
Tuple describing the GPU state that needs to be applied prior to rendering geometry tagged with this material.

Definition

TUPLE: material
name
{ ambient-reflectivity initial: { 1.0 1.0 1.0 } }
{ diffuse-reflectivity initial: { 1.0 1.0 1.0 } }
{ specular-reflectivity initial: { 1.0 1.0 1.0 } }
{ transmission-filter initial: { 1.0 1.0 1.0 } }
{ dissolve initial: 1.0 }
{ specular-exponent initial: 10.0 }
{ refraction-index initial: 1.5 } ambient-map diffuse-map
specular-map specular-exponent-map dissolve-map
displacement-map bump-map reflection-map ;