Handbook
Glossary
map_bump<< ( value object -- )
Vocabulary
accessors
Inputs
value
an
object
object
an
object
Outputs
None
Definition
IN:
accessors
GENERIC:
map_bump<<
( value object -- )
Methods
USING:
accessors
gpu.textures
kernel
model-viewer
slots
slots.private
;
M:
model-uniforms
map_bump<<
[
dup
texture?
[
\
texture
bad-slot-value
]
unless
]
dip
5
set-slot
;
inline