Handbook
Glossary
debug-text-program ( -- value )
Vocabulary
game.debug.private
Inputs
None
Outputs
value
an
object
Definition
USING:
gpu.shaders
;
IN:
game.debug.private
CONSTANT:
debug-text-program
T{
program
{
name
debug-text-program
}
{
line 81
}
{
shaders
{
T{
shader
{
name
debug-text-vertex-shader
}
{
line 48
}
{
source
"attribute vec2 a_position;\nattribute vec2 a_texcoord;\nvarying..."
}
}
T{
shader
{
name
debug-text-fragment-shader
}
{
kind
fragment-shader
}
{
line 59
}
{
source
"uniform sampler2D u_text_map;\nuniform vec3 u_background_color..."
}
}
}
}
{
vertex-formats
{
debug-text-vertex-format
}
}
}
inline