compressed-texture-format
GPU-accelerated rendering » Texture objects

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Vocabulary
gpu.textures

Class description
compressed-texture-format values are used as part of a compressed-texture-data tuple to specify the binary format of texture data being given to allocate-compressed-texture or update-compressed-texture. The following compressed formats are available:
• DXT1-RGB
• DXT1-RGBA
• DXT3
• DXT5
• LATC1
• LATC1-SIGNED
• LATC2
• LATC2-SIGNED
• RGTC1
• RGTC1-SIGNED
• RGTC2
• RGTC2-SIGNED


Notes
The DXT1 formats require either the GL_EXT_texture_compression_s3tc or GL_EXT_texture_compression_dxt1 extension. The other DXT formats require the GL_EXT_texture_compression_s3tc extension. The LATC formats require the GL_EXT_texture_compression_latc extension. The RGTC formats require OpenGL 3.0 or later or the GL_EXT_texture_compression_rgtc extension.

Definition