Handbook
Glossary
check-bridge-rings ( e1 e2 -- )
Vocabulary
euler
.
modeling
Inputs
e1
an
object
e2
an
object
Outputs
None
Definition
USING:
accessors
combinators
euler.operators
game.models.half-edge
kernel
;
IN:
euler.modeling
:
check-bridge-rings
( e1 e2 -- )
{
[
[
face>>
assert-no-rings
]
bi@
]
[
[
face>>
assert-base-face
]
bi@
]
[
assert-different-faces
]
[
[
face-sides
]
bi@
assert=
]
}
2cleave
;