Handbook
Glossary
?product ( x -- y )
Vocabulary
gpu
.
textures
.
private
Inputs
x
an
object
Outputs
y
an
object
Definition
USING:
kernel
math
sequences
;
IN:
gpu.textures.private
:
?product
( x -- y )
dup
number?
[
product
]
unless
;
inline