Handbook
Glossary
[bind-uniform-textures] ( class -- quot )
Vocabulary
gpu
.
render
.
private
Inputs
class
an
object
Outputs
quot
an
object
Definition
USING:
combinators
kernel
sequences
;
IN:
gpu.render.private
:
[bind-uniform-textures]
( class -- quot )
f
uniform-texture-accessors
0
swap
[
texture-accessor>cleave
]
map
nip
\
nip
swap
\
cleave
[
]
3sequence
;