The audio vocabulary and its child vocabularies provide a framework for reading audio data from disk and playing back audio using prerendered, streaming, or generated audio sources. By itself, the audio vocabulary provides a container class for prerendered PCM audio data:
audio

<audio> ( channels sample-bits sample-rate size data -- audio )

openal-format ( audio -- format )


The following child vocabularies provide additional audio features:
audio.engine provides a high-level OpenAL-based engine for playing audio clips.
audio.loader reads PCM data from files on disk into audio objects. audio.wav and audio.aiff support specific audio file formats.
audio.vorbis implements an audio.engine compatible generator object for decoding Ogg Vorbis audio data from a stream.