Mesh


Vocabulary
raylib.ffi

Definition


STRUCT: Mesh
{ vertexCount int initial: 0 }
{ triangleCount int initial: 0 } { verticles float* }
{ texcoords float* } { texcoords2 float* }
{ normals float* } { tangents float* } { colors uchar* }
{ indices ushort* } { animVerticles float* }
{ animNormals float* } { boneIds int* }
{ boneWeights float* } { vaoId uint initial: 0 }
{ vboId uint[7] } ;


Methods