Material


Vocabulary
raylib.ffi

Definition


STRUCT: Material
{
shader Shader initial: S{ Shader
{ id 0 }
{ locs
int-array{
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
}
}
}
} { maps MaterialMap[12] } { params float* } ;


Methods