Camera3D


Vocabulary
raylib.ffi

Definition


STRUCT: Camera3D
{
position Vector3 initial:
S{ Vector3 { x 0.0 } { y 0.0 } { z 0.0 } }
} {
target Vector3 initial:
S{ Vector3 { x 0.0 } { y 0.0 } { z 0.0 } }
} {
up Vector3 initial:
S{ Vector3 { x 0.0 } { y 0.0 } { z 0.0 } }
} { fovy float initial: 0.0 } { type int initial: 0 } ;


Methods