raylib.ffi vocabulary
Factor handbook > Vocabulary index


Summary
raylib.ffi vocabulary

Words

Tuple classes
ClassSuperclassSlots
AudioStream struct
BoneInfo struct
BoundingBox struct
Camera2D struct
Camera3D struct
CharInfo struct
Color struct
Font struct
Image struct
Material struct
MaterialMap struct
Matrix struct
Mesh struct
Model struct
ModelAnimation struct
NPatchInfo struct
Ray struct
RayHitInfo struct
Rectangle struct
RenderTexture2D struct
Shader struct
Sound struct
Texture2D struct
Transform struct
Vector2 struct
Vector3 struct
Vector4 struct
VrDeviceInfo struct
Wave struct


Singleton classes
BLEND_ADDITIVE
BLEND_ALPHA
BLEND_MULTIPLIED
CAMERA_CUSTOM
CAMERA_FIRST_PERSON
CAMERA_FREE
CAMERA_ORBITAL
CAMERA_ORTHOGRAPHIC
CAMERA_PERSPECTIVE
CAMERA_THIRD_PERSON
COMPRESSED_ASTC_4x4_RGBA
COMPRESSED_ASTC_8x8_RGBA
COMPRESSED_DXT1_RGB
COMPRESSED_DXT1_RGBA
COMPRESSED_DXT3_RGBA
COMPRESSED_DXT5_RGBA
COMPRESSED_ETC1_RGB
COMPRESSED_ETC2_EAC_RGBA
COMPRESSED_ETC2_RGB
COMPRESSED_PVRT_RGB
COMPRESSED_PVRT_RGBA
FILTER_ANISOTROPIC_16X
FILTER_ANISOTROPIC_4X
FILTER_ANISOTROPIC_8X
FILTER_BILINEAR
FILTER_POINT
FILTER_TRILINEAR
FLAG_FULLSCREEN_MODE
FLAG_MSAA_4X_HINT
FLAG_SHOW_LOGO
FLAG_VSYNC_HINT
FLAG_WINDOW_HIDDEN
FLAG_WINDOW_RESIZABLE
FLAG_WINDOW_TRANSPARENT
FLAG_WINDOW_UNDECORATED
GAMEPAD_PLAYER1
GAMEPAD_PLAYER2
GAMEPAD_PLAYER3
GAMEPAD_PLAYER4
GESTURE_DOUBLETAP
GESTURE_DRAG
GESTURE_HOLD
GESTURE_NONE
GESTURE_PINCH_IN
GESTURE_PINCH_OUT
GESTURE_SWIPE_DOWN
GESTURE_SWIPE_LEFT
GESTURE_SWIPE_RIGHT
GESTURE_SWIPE_UP
GESTURE_TAP
HMD_DEFAULT_DEVICE
HMD_OCULUS_GO
HMD_OCULUS_RIFT_CV1
HMD_OCULUS_RIFT_DK2
HMD_SONY_PSVR
HMD_VALVE_HTC_VIVE
KEY_A
KEY_B
KEY_BACKSLASH
KEY_BACKSPACE
KEY_C
KEY_CAPS_LOCK
KEY_D
KEY_DELETE
KEY_DOWN
KEY_E
KEY_EIGHT
KEY_END
KEY_ENTER
KEY_ESCAPE
KEY_F
KEY_F1
KEY_F10
KEY_F11
KEY_F12
KEY_F2
KEY_F3
KEY_F4
KEY_F5
KEY_F6
KEY_F7
KEY_F8
KEY_F9
KEY_FIVE
KEY_FOUR
KEY_G
KEY_GRAVE
KEY_H
KEY_HOME
KEY_I
KEY_INSERT
KEY_J
KEY_K
KEY_L
KEY_LEFT
KEY_LEFT_ALT
KEY_LEFT_CONTROL
KEY_LEFT_SHIFT
KEY_M
KEY_N
KEY_NINE
KEY_NUM_LOCK
KEY_O
KEY_ONE
KEY_P
KEY_PAGE_DOWN
KEY_PAGE_UP
KEY_PAUSE
KEY_PRINT_SCREEN
KEY_Q
KEY_R
KEY_RIGHT
KEY_RIGHT_ALT
KEY_RIGHT_CONTROL
KEY_RIGHT_SHIFT
KEY_S
KEY_SCROLL_LOCK
KEY_SEVEN
KEY_SIX
KEY_SLASH
KEY_SPACE
KEY_T
KEY_TAB
KEY_THREE
KEY_TWO
KEY_U
KEY_UP
KEY_V
KEY_W
KEY_X
KEY_Y
KEY_Z
KEY_ZERO
LOC_COLOR_AMBIENT
LOC_COLOR_DIFFUSE
LOC_COLOR_SPECULAR
LOC_MAP_ALBEDO
LOC_MAP_BRDF
LOC_MAP_CUBEMAP
LOC_MAP_EMISSION
LOC_MAP_HEIGHT
LOC_MAP_IRRADIANCE
LOC_MAP_METALNESS
LOC_MAP_NORMAL
LOC_MAP_OCCLUSION
LOC_MAP_PREFILTER
LOC_MAP_ROUGHNESS
LOC_MATRIX_MODEL
LOC_MATRIX_MVP
LOC_MATRIX_PROJECTION
LOC_MATRIX_VIEW
LOC_VECTOR_VIEW
LOC_VERTEX_COLOR
LOC_VERTEX_NORMAL
LOC_VERTEX_POSITION
LOC_VERTEX_TANGENT
LOC_VERTEX_TEXCOORD01
LOC_VERTEX_TEXCOORD02
LOG_DEBUG
LOG_ERROR
LOG_INFO
LOG_OTHER
LOG_WARNING
MAP_ALBEDO
MAP_BRDF
MAP_CUBEMAP
MAP_EMISSION
MAP_HEIGHT
MAP_IRRADIANCE
MAP_METALNESS
MAP_NORMAL
MAP_OCCLUSION
MAP_PREFILTER
MAP_ROUGHNESS
MOUSE_LEFT_BUTTON
MOUSE_MIDDLE_BUTTON
MOUSE_RIGHT_BUTTON
NPT_3PATCH_HORIZONTAL
NPT_3PATCH_VERTICAL
NPT_9PATCH
UNCOMPRESSED_GRAYSCALE
UNCOMPRESSED_GRAY_ALPHA
UNCOMPRESSED_R32
UNCOMPRESSED_R32G32B32
UNCOMPRESSED_R32G32B32A32
UNCOMPRESSED_R4G4B4A4
UNCOMPRESSED_R5G5B5A1
UNCOMPRESSED_R5G6B5
UNCOMPRESSED_R8G8B8
UNCOMPRESSED_R8G8B8A8
WRAP_CLAMP
WRAP_MIRROR_CLAMP
WRAP_MIRROR_REPEAT
WRAP_REPEAT


Symbol words
BlendMode
Camera
CameraMode
CameraType
GamepadNumber
Gestures
KeyboardAlphaNumericKeys
KeyboardFunctionKeys
LogType
MouseButtons
Music
NPatchType
PixelFormat
Quaternion
RenderTexture
ShaderLocationIndex
TexmapIndex
Texture
TextureCubemap
TextureFilterMode
TextureWrapMode
VrDeviceType
raylibConfigFlags


Ordinary words
WordStack effect
<BlendMode>( number -- enum )
<CameraMode>( number -- enum )
<CameraType>( number -- enum )
<GamepadNumber>( number -- enum )
<Gestures>( number -- enum )
<KeyboardAlphaNumericKeys>( number -- enum )
<KeyboardFunctionKeys>( number -- enum )
<LogType>( number -- enum )
<MouseButtons>( number -- enum )
<NPatchType>( number -- enum )
<PixelFormat>( number -- enum )
<ShaderLocationIndex>( number -- enum )
<TexmapIndex>( number -- enum )
<TextureFilterMode>( number -- enum )
<TextureWrapMode>( number -- enum )
<VrDeviceType>( number -- enum )
<raylibConfigFlags>( number -- enum )
BEIGE( -- Color )
BLACK( -- Color )
BLANK( -- Color )
BLUE( -- Color )
BROWN( -- Color )
DARKBLUE( -- Color )
DARKBROWN( -- Color )
DARKGRAY( -- Color )
DARKGREEN( -- Color )
DARKPURPLE( -- Color )
GOLD( -- Color )
GRAY( -- Color )
GREEN( -- Color )
LIGHTGRAY( -- Color )
LIME( -- Color )
MAGENTA( -- Color )
MAROON( -- Color )
ORANGE( -- Color )
PINK( -- Color )
PURPLE( -- Color )
RAYWHITE( -- Color )
RED( -- Color )
SKYBLUE( -- Color )
VIOLET( -- Color )
WHITE( -- Color )
YELLOW( -- Color )
begin-blend-mode( mode -- )
begin-drawing( -- )
begin-mode-2d( camera -- )
begin-mode-3d( camera -- )
begin-scissor-mode( x y width height -- )
begin-shader-mode( shader -- )
begin-texture-mode( target -- )
begin-vr-drawing( -- )
change-directory( dir -- bool )
check-collision-box-sphere( box centerSphere radiusSphere -- bool )
check-collision-boxes( box1 box2 -- bool )
check-collision-circle-rec( center radius rec -- bool )
check-collision-circles( center1 radius1 center2 radius2 -- bool )
check-collision-point-circle( point center radius -- bool )
check-collision-point-rec( point rec -- bool )
check-collision-point-triangle( point p1 p2 p3 -- bool )
check-collision-ray-box( ray box -- bool )
check-collision-ray-sphere( ray spherePosition sphereRadius -- bool )
check-collision-ray-sphere-ex( ray spherePosition sphereRadius collisionPoint -- bool )
check-collision-recs( rec1 rec2 -- bool )
check-collision-spheres( centerA radiusA centerB radiusB -- bool )
clear-background( color -- )
clear-directory-files( -- )
clear-dropped-files( -- )
close-audio-device( -- )
close-audio-stream( stream -- )
close-vr-simulator( -- )
close-window( -- )
color-normalize( color -- Vector4 )
color-to-hsv( color -- Vector3 )
color-to-int( color -- int )
disable-cursor( -- )
draw-billboard( camera texture center size tint -- )
draw-billboard-rec( camera texture sourceRec center size tint -- )
draw-bounding-box( box color -- )
draw-circle( centerX centerY radius color -- )
draw-circle-3d( center radius rotationAxis rotationAngle color -- )
draw-circle-gradient( centerX centerY radius color1 color2 -- )
draw-circle-lines( centerX centerY radius color -- )
draw-circle-sector( center radius startAngle endAngle segments color -- )
draw-circle-sector-lines( center radius startAngle endAngle segments color -- )
draw-circle-v( center radius color -- )
draw-cube( position width height length color -- )
draw-cube-texture( texture position width height length color -- )
draw-cube-v( position size color -- )
draw-cube-wires( position width height length color -- )
draw-cube-wires-v( position size color -- )
draw-cylinder( position radiusTop radiusBottom height slices color -- )
draw-cylinder-wires( position radiusTop radiusBottom height slices color -- )
draw-fps( posX posY -- )
draw-gizmo( position -- )
draw-grid( slices spacing -- )
draw-line( startPosX startPosY endPosX endPosY color -- )
draw-line-3d( startPos endPos color -- )
draw-line-bezier( startPos endPos thick color -- )
draw-line-ex( startPos endPos thick color -- )
draw-line-v( startPos endPos color -- )
draw-model( model position scale tint -- )
draw-model-ex( model position rotationAxis rotationAngle scale tint -- )
draw-model-wires( model position scale tint -- )
draw-model-wires-ex( model position rotationAxis rotationAngle scale tint -- )
draw-pixel( posX posY color -- )
draw-pixel-lv( position color -- )
draw-plane( centerPos size color -- )
draw-poly( center sides radius rotation color -- )
draw-poly-ex( points numPoints color -- )
draw-poly-ex-lines( points numPoints color -- )
draw-ray( ray color -- )
draw-rectangle( posX posY width height color -- )
draw-rectangle-gradient-ex( rec col1 col2 col3 col4 -- )
draw-rectangle-gradient-v( posX posY width height color1 color2 -- )
draw-rectangle-graident-h( posX posY width height color1 color2 -- )
draw-rectangle-lines( posX posY width height color -- )
draw-rectangle-lines-ex( rec lineThick color -- )
draw-rectangle-pro( rec origin rotation color -- )
draw-rectangle-rec( rec color -- )
draw-rectangle-rounded( rec roundness segments color -- )
draw-rectangle-rounded-lines( rec roundness segments lineThick color -- )
draw-rectangle-v( position size color -- )
draw-ring( center innerRadius outerRadius startAngle endAngle segments color -- )
draw-ring-lines( center innerRadius outerRadius startAngle endAngle segments color -- )
draw-sphere( centerPos radius color -- )
draw-sphere-ex( centerPos radius rings slices color -- )
draw-sphere-wires( centerPos radius rings slices color -- )
draw-text( text posX posY fontSize color -- )
draw-text-ex( font text position fontSize spacing tint -- )
draw-text-rec( font text rec fontSize spacing wordWrap tint -- )
draw-text-rec-ex( font text rec fontSize spacing wordWrap tint selectStart selectLength selectText selectBack -- )
draw-texture( texture posX posY tint -- )
draw-texture-ex( texture position rotation scale tint -- )
draw-texture-n-patch( texture nPatchInfo destRec origin rotation tint -- )
draw-texture-pro( texture sourceRec destRec origin rotation tint -- )
draw-texture-quad( texture tiling offset quad tint -- )
draw-texture-rec( texture sourceRec position tint -- )
draw-texture-v( texture position tint -- )
draw-triangle( v1 v2 v3 color -- )
draw-triangle-lines( v1 v2 v3 color -- )
enable-cursor( -- )
end-blend-mode( -- )
end-drawing( -- )
end-mode-2d( -- )
end-mode-3d( -- )
end-scissor-mode( -- )
end-shader-mode( -- )
end-texture-mode( -- )
end-vr-drawing( -- )
export-image( fileName image -- )
export-image-as-code( image fileName -- )
export-mesh( fileName mesh -- )
export-wave( wave fileName -- )
export-wave-as-code( wave fileName -- )
fade( color alpha -- Color )
file-exists( fileName -- bool )
gen-image-color( width height color -- Image )
gen-image-font-atlas( chars fontSize charsCount padding packMethod -- Image )
gen-image-gradient-radial( width height density inner outer -- Image )
gen-image-gradient-v( width height top bottom -- Image )
gen-mesh-cube( width height length -- Mesh )
gen-mesh-cubicmap( cubicmap cubeSize -- Mesh )
gen-mesh-cylinder( radius height slices -- Mesh )
gen-mesh-heightmap( heightmap size -- Mesh )
gen-mesh-hemisphere( radius rings slices -- Mesh )
gen-mesh-knot( radius size radSeg sides -- Mesh )
gen-mesh-plane( width length resX resZ -- Mesh )
gen-mesh-poly( sides radius -- Mesh )
gen-mesh-sphere( radius rings slices -- Mesh )
gen-mesh-torus( radius size radSeg sides -- Mesh )
gen-texture-brdf( shader cubemap size -- Texture2D )
gen-texture-cubemap( shader skyHDR size -- Texture2D )
gen-texture-irradiance( shader cubemap size -- Texture2D )
gen-texture-mipmaps( texture -- )
gen-texture-prefilter( shader cubemap size -- Texture2D )
get-camera-matrix( camera -- Matrix )
get-clipboard-text( -- c-string )
get-collision-ray-ground( ray groundHeight -- RayHitInfo )
get-collision-ray-model( ray model -- RayHitInfo )
get-collision-ray-triangle( ray p1 p2 p3 -- RayHitInfo )
get-collision-rec( rec1 rec2 -- Rectangle )
get-color( hexValue -- Color )
get-directory-files( dirPath count -- char** )
get-directory-path( fileName -- c-string )
get-dropped-files( count -- char** )
get-extension( fileName -- c-string )
get-file-mod-time( fileName -- long )
get-file-name( filePath -- c-string )
get-file-name-without-ext( filePath -- c-string )
get-font-default( -- Font )
get-fps( -- int )
get-frame-time( -- float )
get-gamepad-axis-count( gamepad -- int )
get-gamepad-axis-movement( gamepad axis -- float )
get-gamepad-button-pressed( -- int )
get-gamepad-name( gamepad -- c-string )
get-gesture-detected( -- int )
get-gesture-drag-angle( -- float )
get-gesture-drag-vector( -- Vector2 )
get-gesture-hold-duration( -- float )
get-gesture-pinch-angle( -- float )
get-gesture-pinch-vector( -- Vector2 )
get-glyph-index( font character -- int )
get-image-cellular( width height tileSize -- Image )
get-image-checked( width height checksX checksY col1 col2 -- Image )
get-image-data( image -- Color* )
get-image-data-normalized( image -- Vector4* )
get-image-gradient-h( width height left right -- Image )
get-image-perlin-noise( width height offsetX offsetY scale -- Image )
get-image-white-noise( width height factor -- Image )
get-key-pressed( -- int )
get-matrix-model-view( -- Matrix )
get-monitor-count( -- int )
get-monitor-height( monitor -- int )
get-monitor-name( monitor -- c-string )
get-monitor-physical-height( monitor -- int )
get-monitor-physical-width( monitor -- int )
get-monitor-width( monitor -- int )
get-mouse-position( -- Vector2 )
get-mouse-ray( mousePosition camera -- Ray )
get-mouse-wheel-move( -- int )
get-mouse-x( -- int )
get-mouse-y( -- int )
get-music-time-length( music -- float )
get-music-time-played( music -- float )
get-pixel-datasize( width height format -- int )
get-random-value( min max -- int )
get-screen-data( -- Image )
get-screen-height( -- int )
get-screen-width( -- int )
get-shader-default( -- Shader )
get-shader-location( shader uniformName -- int )
get-texture-data( texture -- Image )
get-texture-default( -- Texture2D )
get-time( -- double )
get-touch-points-count( -- int )
get-touch-position( index -- Vector2 )
get-touch-x( -- int )
get-touch-y( -- int )
get-wave-data( wave -- float* )
get-window-handle( -- void* )
get-working-directory( -- c-string )
get-world-to-screen( position camera -- Vector2 )
hide-cursor( -- )
hide-window( -- )
image-alpha-clear( image color threshold -- )
image-alpha-crop( image threshold -- )
image-alpha-mask( image alphaMask -- )
image-alpha-premultiply( image -- )
image-color-brightness( image brightness -- )
image-color-contrast( image contrast -- )
image-color-grayscale( image -- )
image-color-invert( image -- )
image-color-replace( image color replace -- )
image-color-tint( image color -- )
image-copy( image -- Image )
image-crop( image crop -- )
image-dither( image rBpp gBpp bBpp aBpp -- )
image-draw( dst src srcRec dstRec -- )
image-draw-rectangle( dst position rec color -- )
image-draw-rectangle-lines( dst rec thick color -- )
image-draw-text( dst position text fontSize color -- )
image-draw-text-ex( dst position font text fontSize spacing color -- )
image-flip-horizontal( image -- )
image-flip-vertical( image -- )
image-format( image newFormat -- )
image-mipmaps( image -- )
image-resize( image newWidth newHeight -- )
image-resize-canvas( image newWidth newHeight offsetX offsetY color -- )
image-resize-nn( image newWidth newHeight -- )
image-rotate-ccw( image -- )
image-rotate-cw( image -- )
image-text( text fontSize color -- Image )
image-text-ex( font text fontSize spacing tint -- Image )
image-to-pot( image fillColor -- )
init-audio-device( -- )
init-audio-stream( sampleRate sampleSize channels -- AudioStream )
init-vr-simulator( -- )
init-window( width height title -- )
is-audio-buffer-processed( stream -- bool )
is-audio-device-ready( -- bool )
is-audio-stream-playing( stream -- bool )
is-cursor-hidden( -- bool )
is-file-dropped( -- bool )
is-file-extension( fileName ext -- bool )
is-gamepad-available( gamepad -- bool )
is-gamepad-button-down( gamepad button -- bool )
is-gamepad-button-pressed( gamepad button -- bool )
is-gamepad-button-released( gamepad button -- bool )
is-gamepad-button-up( gamepad button -- bool )
is-gamepad-name( gamepad name -- bool )
is-gesture-detected( gesture -- bool )
is-key-down( key -- bool )
is-key-pressed( key -- bool )
is-key-released( key -- bool )
is-key-up( key -- bool )
is-model-animation-valid( model anim -- bool )
is-mouse-button-down( button -- bool )
is-mouse-button-pressed( button -- bool )
is-mouse-button-released( button -- bool )
is-mouse-button-up( button -- bool )
is-music-playing( music -- bool )
is-sound-playing( sound -- bool )
is-vr-simulator-ready( -- bool )
is-window-hidden( -- bool )
is-window-minimized( -- bool )
is-window-ready( -- bool )
is-window-resized( -- bool )
load-font( fileName -- Font )
load-font-data( fileName fontSize fontChars charsCount sdf -- CharInfo* )
load-font-ex( fileName fontSize charsCount fontChars -- Font )
load-image( fileName -- Image )
load-image-ex( pixels width height -- Image )
load-image-pro( data width height format -- Image )
load-image-raw( fileName width height format headerSize -- Image )
load-material( fileName -- Material )
load-material-default( -- Material )
load-mesh( fileName meshCount -- Mesh* )
load-model( fileName -- Model )
load-model-animations( fileName animsCount -- ModelAnimation* )
load-model-from-mesh( mesh -- Model )
load-music-stream( fileName -- Music )
load-render-texture( width height -- RenderTexture2D )
load-shader( vsFileName fsFileName -- Shader )
load-shader-code( vsCode fsCode -- Shader )
load-sound( fileName -- Sound )
load-sound-from-wave( wave -- Sound )
load-text( fileName -- c-string )
load-texture( fileName -- Texture2D )
load-texture-from-image( image -- Texture2D )
load-wave( fileName -- Wave )
load-wave-ex( data sampleCount sampleRate sampleSize channels -- Wave )
measure-text( text fontSize -- int )
measure-text-ex( font text fontSize spacing -- Vector2 )
mesh-binormals( mesh -- )
mesh-bounding-box( mesh -- BoundingBox )
mesh-tangents( mesh -- )
open-url( url -- )
pause-audio-stream( stream -- )
pause-music-stream( music -- )
pause-sound( sound -- )
play-audio-stream( stream -- )
play-music-stream( music -- )
play-sound( sound -- )
resume-audio-stream( stream -- )
resume-music-stream( music -- )
resume-sound( sound -- )
set-audio-stream-pitch( stream pitch -- )
set-audio-stream-volume( stream volume -- )
set-camera-alt-control( altKey -- )
set-camera-mode( camera mode -- )
set-camera-move-controls( frontKey backKey rightKey leftKey upKey downKey -- )
set-camera-pan-control( panKey -- )
set-camera-smooth-zoom-control( szKey -- )
set-clipboard-text( text -- )
set-config-flags( flags -- )
set-exit-key( key -- )
set-gestures-enabled( gestureFlags -- )
set-master-volume( volume -- )
set-material-texture( material mapType texture -- )
set-matrix-model-view( view -- )
set-matrix-projection( proj -- )
set-model-mesh-material( model meshId materialId -- )
set-mouse-offset( offsetX offsetY -- )
set-mouse-position( x y -- )
set-mouse-scale( scale -- )
set-music-loop-count( music count -- )
set-music-pitch( music pitch -- )
set-music-volume( music volume -- )
set-shader-value( shader uniformLoc value uniformType -- )
set-shader-value-matrix( shader uniformLoc mat -- )
set-shader-value-texture( shader uniformLoc texture -- )
set-shader-value-v( shader uniformLoc value uniformType count -- )
set-shapes-texture( texture source -- )
set-sound-pitch( sound pitch -- )
set-sound-volume( sound volume -- )
set-target-fps( fps -- )
set-texture-filter( texture filterMode -- )
set-texture-wrap( texture wrapMode -- )
set-trace-log-exit( logType -- )
set-trace-log-level( logType -- )
set-vr-configuration( info distortion -- )
set-window-icon( image -- )
set-window-min-size( width height -- )
set-window-monitor( monitor -- )
set-window-position( x y -- )
set-window-size( width height -- )
set-window-title( title -- )
show-cursor( -- )
stop-audio-stream( stream -- )
stop-music-stream( music -- )
stop-sound( sound -- )
storage-load-value( position -- int )
storage-save-value( position value -- )
take-screenshot( fileName -- )
text-append( text append position -- )
text-find-index( text find -- int )
text-insert( text insert position -- c-string )
text-is-equal( text1 text2 -- bool )
text-length( text -- uint )
text-replace( text replace by -- c-string )
text-split( text delimiter count -- c-string* )
text-subtext( text position length -- c-string )
text-to-integer( text -- int )
text-to-lower( text -- c-string )
text-to-pascal( text -- c-string )
text-to-upper( text -- c-string )
toggle-fullscreen( -- )
toggle-vr-mode( -- )
unhide-window( -- )
unload-font( font -- )
unload-image( image -- )
unload-material( material -- )
unload-mesh( mesh -- )
unload-model( model -- )
unload-model-animation( anim -- )
unload-music-stream( music -- )
unload-render-texture( target -- )
unload-shader( shader -- )
unload-sound( sound -- )
unload-texture( texture -- )
unload-wave( wave -- )
update-audio-stream( stream data samplesCount -- )
update-camera( camera -- )
update-model-animation( model anim frame -- )
update-music-stream( music -- )
update-sound( sound data samplesCount -- )
update-texture( texture pixels -- )
update-vr-tracking( camera -- )
wave-copy( wave -- Wave )
wave-crop( wave initSample finalSample -- )
wave-format( wave sampleRate sampleSize channels -- )
window-should-close( -- bool )


Class predicate words
WordStack effect
AudioStream?( object -- ? )
BLEND_ADDITIVE?( object -- ? )
BLEND_ALPHA?( object -- ? )
BLEND_MULTIPLIED?( object -- ? )
BoneInfo?( object -- ? )
BoundingBox?( object -- ? )
CAMERA_CUSTOM?( object -- ? )
CAMERA_FIRST_PERSON?( object -- ? )
CAMERA_FREE?( object -- ? )
CAMERA_ORBITAL?( object -- ? )
CAMERA_ORTHOGRAPHIC?( object -- ? )
CAMERA_PERSPECTIVE?( object -- ? )
CAMERA_THIRD_PERSON?( object -- ? )
COMPRESSED_ASTC_4x4_RGBA?( object -- ? )
COMPRESSED_ASTC_8x8_RGBA?( object -- ? )
COMPRESSED_DXT1_RGB?( object -- ? )
COMPRESSED_DXT1_RGBA?( object -- ? )
COMPRESSED_DXT3_RGBA?( object -- ? )
COMPRESSED_DXT5_RGBA?( object -- ? )
COMPRESSED_ETC1_RGB?( object -- ? )
COMPRESSED_ETC2_EAC_RGBA?( object -- ? )
COMPRESSED_ETC2_RGB?( object -- ? )
COMPRESSED_PVRT_RGB?( object -- ? )
COMPRESSED_PVRT_RGBA?( object -- ? )
Camera2D?( object -- ? )
Camera3D?( object -- ? )
CharInfo?( object -- ? )
Color?( object -- ? )
FILTER_ANISOTROPIC_16X?( object -- ? )
FILTER_ANISOTROPIC_4X?( object -- ? )
FILTER_ANISOTROPIC_8X?( object -- ? )
FILTER_BILINEAR?( object -- ? )
FILTER_POINT?( object -- ? )
FILTER_TRILINEAR?( object -- ? )
FLAG_FULLSCREEN_MODE?( object -- ? )
FLAG_MSAA_4X_HINT?( object -- ? )
FLAG_SHOW_LOGO?( object -- ? )
FLAG_VSYNC_HINT?( object -- ? )
FLAG_WINDOW_HIDDEN?( object -- ? )
FLAG_WINDOW_RESIZABLE?( object -- ? )
FLAG_WINDOW_TRANSPARENT?( object -- ? )
FLAG_WINDOW_UNDECORATED?( object -- ? )
Font?( object -- ? )
GAMEPAD_PLAYER1?( object -- ? )
GAMEPAD_PLAYER2?( object -- ? )
GAMEPAD_PLAYER3?( object -- ? )
GAMEPAD_PLAYER4?( object -- ? )
GESTURE_DOUBLETAP?( object -- ? )
GESTURE_DRAG?( object -- ? )
GESTURE_HOLD?( object -- ? )
GESTURE_NONE?( object -- ? )
GESTURE_PINCH_IN?( object -- ? )
GESTURE_PINCH_OUT?( object -- ? )
GESTURE_SWIPE_DOWN?( object -- ? )
GESTURE_SWIPE_LEFT?( object -- ? )
GESTURE_SWIPE_RIGHT?( object -- ? )
GESTURE_SWIPE_UP?( object -- ? )
GESTURE_TAP?( object -- ? )
HMD_DEFAULT_DEVICE?( object -- ? )
HMD_OCULUS_GO?( object -- ? )
HMD_OCULUS_RIFT_CV1?( object -- ? )
HMD_OCULUS_RIFT_DK2?( object -- ? )
HMD_SONY_PSVR?( object -- ? )
HMD_VALVE_HTC_VIVE?( object -- ? )
Image?( object -- ? )
KEY_A?( object -- ? )
KEY_B?( object -- ? )
KEY_BACKSLASH?( object -- ? )
KEY_BACKSPACE?( object -- ? )
KEY_C?( object -- ? )
KEY_CAPS_LOCK?( object -- ? )
KEY_D?( object -- ? )
KEY_DELETE?( object -- ? )
KEY_DOWN?( object -- ? )
KEY_E?( object -- ? )
KEY_EIGHT?( object -- ? )
KEY_END?( object -- ? )
KEY_ENTER?( object -- ? )
KEY_ESCAPE?( object -- ? )
KEY_F10?( object -- ? )
KEY_F11?( object -- ? )
KEY_F12?( object -- ? )
KEY_F1?( object -- ? )
KEY_F2?( object -- ? )
KEY_F3?( object -- ? )
KEY_F4?( object -- ? )
KEY_F5?( object -- ? )
KEY_F6?( object -- ? )
KEY_F7?( object -- ? )
KEY_F8?( object -- ? )
KEY_F9?( object -- ? )
KEY_F?( object -- ? )
KEY_FIVE?( object -- ? )
KEY_FOUR?( object -- ? )
KEY_G?( object -- ? )
KEY_GRAVE?( object -- ? )
KEY_H?( object -- ? )
KEY_HOME?( object -- ? )
KEY_I?( object -- ? )
KEY_INSERT?( object -- ? )
KEY_J?( object -- ? )
KEY_K?( object -- ? )
KEY_L?( object -- ? )
KEY_LEFT?( object -- ? )
KEY_LEFT_ALT?( object -- ? )
KEY_LEFT_CONTROL?( object -- ? )
KEY_LEFT_SHIFT?( object -- ? )
KEY_M?( object -- ? )
KEY_N?( object -- ? )
KEY_NINE?( object -- ? )
KEY_NUM_LOCK?( object -- ? )
KEY_O?( object -- ? )
KEY_ONE?( object -- ? )
KEY_P?( object -- ? )
KEY_PAGE_DOWN?( object -- ? )
KEY_PAGE_UP?( object -- ? )
KEY_PAUSE?( object -- ? )
KEY_PRINT_SCREEN?( object -- ? )
KEY_Q?( object -- ? )
KEY_R?( object -- ? )
KEY_RIGHT?( object -- ? )
KEY_RIGHT_ALT?( object -- ? )
KEY_RIGHT_CONTROL?( object -- ? )
KEY_RIGHT_SHIFT?( object -- ? )
KEY_S?( object -- ? )
KEY_SCROLL_LOCK?( object -- ? )
KEY_SEVEN?( object -- ? )
KEY_SIX?( object -- ? )
KEY_SLASH?( object -- ? )
KEY_SPACE?( object -- ? )
KEY_T?( object -- ? )
KEY_TAB?( object -- ? )
KEY_THREE?( object -- ? )
KEY_TWO?( object -- ? )
KEY_U?( object -- ? )
KEY_UP?( object -- ? )
KEY_V?( object -- ? )
KEY_W?( object -- ? )
KEY_X?( object -- ? )
KEY_Y?( object -- ? )
KEY_Z?( object -- ? )
KEY_ZERO?( object -- ? )
LOC_COLOR_AMBIENT?( object -- ? )
LOC_COLOR_DIFFUSE?( object -- ? )
LOC_COLOR_SPECULAR?( object -- ? )
LOC_MAP_ALBEDO?( object -- ? )
LOC_MAP_BRDF?( object -- ? )
LOC_MAP_CUBEMAP?( object -- ? )
LOC_MAP_EMISSION?( object -- ? )
LOC_MAP_HEIGHT?( object -- ? )
LOC_MAP_IRRADIANCE?( object -- ? )
LOC_MAP_METALNESS?( object -- ? )
LOC_MAP_NORMAL?( object -- ? )
LOC_MAP_OCCLUSION?( object -- ? )
LOC_MAP_PREFILTER?( object -- ? )
LOC_MAP_ROUGHNESS?( object -- ? )
LOC_MATRIX_MODEL?( object -- ? )
LOC_MATRIX_MVP?( object -- ? )
LOC_MATRIX_PROJECTION?( object -- ? )
LOC_MATRIX_VIEW?( object -- ? )
LOC_VECTOR_VIEW?( object -- ? )
LOC_VERTEX_COLOR?( object -- ? )
LOC_VERTEX_NORMAL?( object -- ? )
LOC_VERTEX_POSITION?( object -- ? )
LOC_VERTEX_TANGENT?( object -- ? )
LOC_VERTEX_TEXCOORD01?( object -- ? )
LOC_VERTEX_TEXCOORD02?( object -- ? )
LOG_DEBUG?( object -- ? )
LOG_ERROR?( object -- ? )
LOG_INFO?( object -- ? )
LOG_OTHER?( object -- ? )
LOG_WARNING?( object -- ? )
MAP_ALBEDO?( object -- ? )
MAP_BRDF?( object -- ? )
MAP_CUBEMAP?( object -- ? )
MAP_EMISSION?( object -- ? )
MAP_HEIGHT?( object -- ? )
MAP_IRRADIANCE?( object -- ? )
MAP_METALNESS?( object -- ? )
MAP_NORMAL?( object -- ? )
MAP_OCCLUSION?( object -- ? )
MAP_PREFILTER?( object -- ? )
MAP_ROUGHNESS?( object -- ? )
MOUSE_LEFT_BUTTON?( object -- ? )
MOUSE_MIDDLE_BUTTON?( object -- ? )
MOUSE_RIGHT_BUTTON?( object -- ? )
Material?( object -- ? )
MaterialMap?( object -- ? )
Matrix?( object -- ? )
Mesh?( object -- ? )
Model?( object -- ? )
ModelAnimation?( object -- ? )
NPT_3PATCH_HORIZONTAL?( object -- ? )
NPT_3PATCH_VERTICAL?( object -- ? )
NPT_9PATCH?( object -- ? )
NPatchInfo?( object -- ? )
Ray?( object -- ? )
RayHitInfo?( object -- ? )
Rectangle?( object -- ? )
RenderTexture2D?( object -- ? )
Shader?( object -- ? )
Sound?( object -- ? )
Texture2D?( object -- ? )
Transform?( object -- ? )
UNCOMPRESSED_GRAYSCALE?( object -- ? )
UNCOMPRESSED_GRAY_ALPHA?( object -- ? )
UNCOMPRESSED_R32?( object -- ? )
UNCOMPRESSED_R32G32B32?( object -- ? )
UNCOMPRESSED_R32G32B32A32?( object -- ? )
UNCOMPRESSED_R4G4B4A4?( object -- ? )
UNCOMPRESSED_R5G5B5A1?( object -- ? )
UNCOMPRESSED_R5G6B5?( object -- ? )
UNCOMPRESSED_R8G8B8?( object -- ? )
UNCOMPRESSED_R8G8B8A8?( object -- ? )
Vector2?( object -- ? )
Vector3?( object -- ? )
Vector4?( object -- ? )
VrDeviceInfo?( object -- ? )
WRAP_CLAMP?( object -- ? )
WRAP_MIRROR_CLAMP?( object -- ? )
WRAP_MIRROR_REPEAT?( object -- ? )
WRAP_REPEAT?( object -- ? )
Wave?( object -- ? )


Files