cpArbiter


Vocabulary
chipmunk.ffi

Definition


STRUCT: cpArbiter
{ numContacts int initial: 0 } { contacts cpContact* }
{ a cpShape* } { b cpShape* } { e cpFloat initial: 0.0 }
{ u cpFloat initial: 0.0 } {
surface_vr cpVect initial:
S{ cpVect { x 0.0 } { y 0.0 } }
} { stamp int initial: 0 } { handler cpCollisionHandler* }
{ swappedColl char initial: 0 } { state char initial: 0 } ;


Methods